Team Role : Developer, Designer
Introduction
Floating Otter is a 3D casual single player game in which the player takes on the role of a sea otter as it goes about its daily activities of feeding, cleaning and sleeping in the water. The game reflects the sea otter’s cute habits through different interactions and actions.
Story Design
The Ordinary World + A Call to Adventure + Meet the Enlightened Teacher
A wandering Tom rescues a stranded old turtle that has been washed up on the shore by the waves during his travels. The old turtle, from the Arras Deep, shares with Tom what he has seen out in the sea and gives him a travel handbook. Tired of the comfortable life in the harbour, the sea otter decides to venture out to the Arras Deep.

Challenges + Get help + Enemies + Approaching destination
Tom meets Jerry the Seabird on the mangrove coast. The two make a pact to help each other on their adventures together. The local sea otter on the mangrove coast has also never been to the deep sea and hopes that Tom will bring back what is going on there.

Tom and Jerry make their way through the maze of islands and meet the local sea otter colony. Spike, the leader of the colony, tells Tom that the reef waters ahead are overrun with sea urchins and the ecological balance is in danger, so a team of sea otters is needed to rescue them.

After meeting up with rescue team leader Spade, they solve the ecological crisis in the coral reef waters. Tom and his party continued on to the glacier, the last piece of water before the Arras Deep.

The glacier’s waters are bitterly cold and Tom and Jerry must cross the glacier quickly or they will be in danger. Eventually Tom gets a way through the glacier and after struggling a lot, Tom crosses the glacier and arrives at the Arras Ocean.

The final challenge + commendation + Returning with a full house
Tom was fascinated by the beautiful scenery and the diversity of species before him. After some interaction with them, Tom met an old sea turtle and shared stories with him along the way. At the end of the day, Tom found the local sea otter colony in the Arras Deep. After passing the ultimate test given to him by the local sea otter colony, Tom set off on his journey home. Tom grew up and grew strong, becoming an object of worship for the younger generation of sea otters in the harbour.

Game Play
The player controls the otter’s movement with the arrow keys, the Shift key position controls the otter’s sprint, and the space bar controls the otter’s dive or float (both sprint and dive cost energy)
Otter Basic Movement
Sprint and Dive Cost Energy
Otter can grab objects and knock or eat food
Otter body will be dirty after eating, players can clean the dirt by seaweed
Sleeping in the seaweed at night allows you to grow up in order to reach the higher waves
Get the golden shell and pass the level
Level Design
We Design four scenes with different seasons




We designed different eggs and gameplay in each scene
Collect all the fruits to unlock the statue
Holding hands with a lone otter to get a urchin
Labyrinth under the ice
Golden Shells
In the levels, we guide the player through the correct route to follow by the position of the waves and animals. In addition, the whole scene makes the player walk in a circle. In order to prevent the route from forming a closed loop, the exit of the level is designed in the top right corner of the scene instead of on the right side.

Map Design Draft
Higher waves require older otter to ascend. Players attempting to climb waves beyond their ability will be prompted to sleep to grow up.