Team Role : Leader, Developer, Designer
Introduction
Party Planets is a four player online party game where players take on the roles of either Human or Reaper. Humans will need to hide from the Reapers and bring the planet back to life. The Reaper need to stop the humans from restoring the planet and capture all humans.




Game Play
We have two roles in the game : Human and Death
Each game has three human players and one death player. Human aims to relive a certain number of planets, death aims to capture all human and avoid they reliving planets.


Choose Character in Room

Human can relive the planet by surrounding the whole planet
(Different characters can relive different plants)

Death can destroy human’s relive planets and capture humans in prison

Humans can break prison by passing by prison three times

Humans win when they relive a certain number of planets, Death win when he capture all humans
The goal of Human or Death are shown on the top of the screen


Winner and MVP of the game will be shown after each game

Player can review their scores in the end

Inspiration
Planets Transition and Gravity

The idea for the game comes from the interesting physics of the universe: the transition and gravity between the stars, and the cycle of decay and rebirth.
The cycle of Decay and Rebirth

Thus, the two main mechanics of the game: planet occupation and catapult transition between planets are formed.
Different Planet Themes

To improve game experiences we create several planet themes.
Iterative process
We conducted three player tests and made several iterations from player feedback

Cute and Joyful
Problem: Too many details, the hierarchical distinction is not obvious, the contrast between life and death of the planet is not strong

Aesthetic and Simplicity
Improve: Increase contrast and simplify planets
Problem: Dark background and dead stars lead to a weaker feeling of party game

Aesthetic , Simple and Active
Improve: Increase the tail flame, brighten the tone, more lively, increase the sense of party game
Development
At the beginning we built the white box game in Unity3D to test the playability of the gameplay

We used the photon2 plugin to build the network protocol and two main problems were conquered in the development process:
RPC Protocol
Smooth interpolation
Exhibition




The game was exhibited at the China University Student Artwork Exhibition and received positive reviews and recognition from players.